Self-study syllabus · free & open courses only · links checked 23 Aug 2026
Design that survives contact with users.
UI/UX is the route where self-teaching works best and goes wrong most often. Best, because the material is unusually open — Google publishes a complete professional certificate, Apple and Google publish their design reasoning in full, and the W3C publishes the accessibility standard with tutorials attached. Wrong, because it is easy to spend a year making attractive screens and never learn the part employers actually test: finding the real problem, and proving your answer with users. This route puts research before polish on purpose. Eight milestones, each ending in something you can show.
Total effort
~700 hoursestimates; your mileage will vary
Pace
~13 monthsat 12 h/week · ~8 months at 20 h/week
Course fees
₹0Coursera courses audit free; certificates are optional and paid
Kit
Any laptopFigma's free tier covers this entire route
The road, to scale
Each block is sized to its weeks. Click a block to jump to that milestone.
Self-taught designers fail in predictable ways. These rules are aimed squarely at them.
Research before pixels. The most common self-taught portfolio is beautiful screens solving a problem nobody confirmed exists. Reviewers spot it immediately.
Redesign real things, not fictional ones. “A concept app for a coffee brand” tests nothing. Redesign something with real constraints and real users you can talk to.
Test with strangers. Friends are polite, and politeness is useless data. Five strangers beat fifty friends.
Show the failures. A case study where nothing went wrong reads as fiction. The discarded direction is the most convincing thing you have.
Accessibility from the start. Retrofitting it is expensive and obvious. Designing with it is free and invisible.
Copy is design. Most “confusing interface” problems are writing problems. Write the words before you draw the box.
v0.1
Toolbelt
weeks 1–2 · ~20 h
Learn one design tool properly and set up the habits — naming, versioning, components — that stop files from rotting three weeks in.
CourseTimeWhy it's here
Figma Learn — help centreFigma~10 hFrames, auto layout, components, variants, styles. Auto layout is the one to over-learn; everything later depends on it.
Figma CommunityFigma~6 hOpen other people's files and take them apart. Reading real files teaches structure faster than any tutorial.
Figma resource libraryFigma~4 hShort, plain-language explainers on design process and vocabulary. Useful for the words, not the tool.
Build
chore: set up a design-log
A public Figma file called design-log, one page per week. Every exercise, teardown and experiment lands here. This becomes the evidence of how you think — which matters more than polish in a junior portfolio.
Done when
v0.2
Foundations of UX
weeks 3–10 · ~90 h
Understand what the discipline actually claims: that usability is measurable, that users are not you, and that most design failures are research failures.
CourseTimeWhy it's here
Google UX Design CertificateCoursera · audit free~60 hSeven courses covering the whole process, end to end. Audit each course free; pay only if you want the certificate. The best single structured on-ramp that exists.
Introduction to User Experience DesignGeorgia Tech · audit free~15 hA university treatment of the same ground — shorter, more rigorous, better on why the methods work.
Nielsen Norman Group articlesNN/g~15 hThe field's research arm, publishing free for thirty years. Start with the ten usability heuristics and the articles on usability testing.
Build
feat: heuristic evaluation of something real
Pick an app you use and dislike. Run a full heuristic evaluation against Nielsen's ten heuristics, documented with screenshots, severity ratings, and a specific fix per issue.
Done when
v0.3
Research and framing
weeks 11–18 · ~90 h
The part beginners skip and employers test for. Learning to find the real problem is worth more than any amount of visual polish applied to the wrong one.
CourseTimeWhy it's here
Google UX Certificate — research coursesCoursera · audit free~35 hCourses 2 and 3 specifically: conducting research, interviews, surveys, and turning findings into personas and journey maps.
Nielsen Norman Group articlesNN/g~30 hSearch their archive for user interviews, usability testing, and card sorting. The methodological detail here is what separates real research from asking friends.
Run five real usability tests on your v0.2 evaluation subject — recruited strangers, a script, a task list, silence while they work. Write findings that contradict at least one of your original assumptions.
Done when
v0.4
Visual craft
weeks 19–28 · ~110 h
Typography, colour, spacing and hierarchy. This is the slowest skill to acquire and the fastest to be judged on, so it gets the longest block.
CourseTimeWhy it's here
Butterick's Practical Typographyfree to read~30 hOpinionated, correct, and short. If you read only the summary of key rules, your work improves the same week.
Google Fonts KnowledgeGoogle~25 hType anatomy, pairing, and choosing typefaces for a purpose — written by typographers rather than marketers.
Learn Responsive Designweb.dev · Google~25 hLayout that survives every screen size. Written for developers, which is exactly why designers should read it.
A List Apartarchive~15 hTwo decades of essays on layout, type and craft on the web. The old articles have aged remarkably well.
Material Design 3 — stylesGoogle~15 hColour systems, type scales and elevation, worked out in public with the reasoning attached.
Build
feat: the same screen, five ways
Redesign one screen five times under five constraints: type-only, two colours, dense, spacious, and dark mode. Same content, same purpose. Write a paragraph on what each version costs and buys.
Done when
v0.5
Interaction and platform patterns
weeks 29–36 · ~80 h
Users arrive with expectations built by every other app they use. Learn the conventions before you decide which to break.
CourseTimeWhy it's here
Laws of UXJon Yablonski~15 hFitts, Hick, Jakob, Miller, Von Restorff — the psychology behind interface decisions, one page each with sources.
Apple Human Interface GuidelinesApple~25 hThe most carefully argued design guidance any platform publishes. Read the patterns and components sections even if you never ship on Apple platforms.
Material Design 3Google~25 hThe Android counterpart, and a complete worked example of a design system with its reasoning exposed.
Nielsen Norman Group articlesNN/g~15 hSearch for forms, navigation, and error messages — the three places most products lose users.
Build
feat: a flow, not a screen
Design a complete multi-step flow — onboarding, checkout, or booking — as an interactive prototype. Every error state, empty state, loading state and success state included. States are the work; screens are the easy part.
Done when
v0.6
Accessibility
weeks 37–44 · ~80 h
Not a compliance checkbox at the end — a design constraint from the start. It is also the fastest way to separate yourself from a field where most portfolios ignore it entirely.
CourseTimeWhy it's here
W3C WAI tutorialsW3C~25 hPage structure, menus, images, tables and forms done accessibly, from the body that writes the standard.
Learn Accessibilityweb.dev · Google~25 hA full course on accessible interfaces — focus, colour, ARIA, keyboard behaviour — with runnable examples.
Inclusive ComponentsHeydon Pickering~20 hCommon components rebuilt accessibly, one long essay each. The best writing on the subject anywhere.
WCAG 2.2 quick referenceW3CrefThe actual success criteria. Use as a checklist, not a reading list.
The A11Y Projectcommunity~10 hPractical checklists and short posts. Good for the everyday questions the standard answers too formally.
Build
feat: accessible by construction
Rebuild your v0.5 flow to WCAG 2.2 AA — contrast verified with a tool, full keyboard operation, visible focus order, proper labels, and annotations telling the developer what each element must announce.
Done when
v0.7
Design systems
weeks 45–52 · ~80 h
Where design stops being a series of pictures and becomes an asset a team can build on. This is what senior designers spend their time on.
CourseTimeWhy it's here
IBM Carbon Design SystemIBM~20 hA mature, fully documented public system. Read how components are specified, not just how they look.
Shopify PolarisShopify~20 hStrong on content and voice guidance, which most systems neglect and every product needs.
U.S. Web Design SystemUSWDS~20 hBuilt for the widest possible audience under legal accessibility requirements. Excellent on rationale and evidence.
Build a real design system for your capstone product: tokens for colour, type and spacing; ten to fifteen components with variants and states; and written usage guidance saying when not to use each one.
Done when
v0.9
Build what you design
weeks 37–62 · alongside · ~50 h
Runs in parallel from v0.6 onward. You do not need to become an engineer, but designers who understand the material produce work that survives implementation — and are trusted more.
CourseTimeWhy it's here
Learn CSSweb.dev · Google~25 hThe box model, flexbox, grid, and why your spacing decisions behave the way they do in a browser.
CS50W — Web ProgrammingHarvard~25 hHTML, CSS and enough JavaScript to build and deploy the interfaces you design. Take the front-end weeks; the rest is optional.
W3C WAI tutorialsW3CrefRevisit these while writing markup — accessibility is much easier to see in code than in a mockup.
Build
chore: ship one design yourself
Take one screen you designed and build it as a real, responsive, accessible web page. Deploy it. The gap between your mockup and the built result is the most instructive thing in this whole route.
Done when
v1.0
Capstone and portfolio
weeks 53–62 · ~100 h
Three case studies that show thinking, not screenshots. Portfolios are read for reasoning; the pretty pictures only get you the first thirty seconds.
CourseTimeWhy it's here
Nielsen Norman Group articlesNN/g~15 hSearch for portfolio and case study guidance. The advice here is evidence-based rather than fashionable.
Figma CommunityFigmarefPublish your design system publicly. A system others can duplicate is a stronger signal than any single screen.
Build
release: portfolio v1.0
Three case studies, each structured as problem, research, what you tried, what failed, what shipped, what you would change. Include the work that did not survive testing — it is the most convincing part.
Done when
Reference shelf
Not part of the sequence. Reach for these when a specific need appears.
ResourceUseWhat it is
Laws of UXfreerefOne page per principle with the original research cited. Useful when you need to defend a decision with more than taste.
NN/g article archivefreerefThirty years of usability research, searchable. The first place to look when you are arguing about a pattern.
WCAG 2.2 quick referenceW3CrefThe success criteria themselves, filterable by level. Your accessibility checklist for every handoff.
Hack Designfree courserefA curated reading list delivered as lessons. A good alternative on-ramp if the Coursera format does not suit you.
The A11Y ProjectcommunityrefShort, practical answers to the accessibility questions that come up mid-project.